![stop motion studio mediamuxer creation failed stop motion studio mediamuxer creation failed](http://i.stack.imgur.com/GILkM.png)
- #STOP MOTION STUDIO MEDIAMUXER CREATION FAILED HOW TO#
- #STOP MOTION STUDIO MEDIAMUXER CREATION FAILED FULL VERSION#
- #STOP MOTION STUDIO MEDIAMUXER CREATION FAILED FULL#
Here, we can see that VirtualAxis2 is moving twice as fast as VirtualAxis1.įinally, when VirtualAxis1 has reached it’s commanded position, VirtualAxis2 has moved twice the distance.
![stop motion studio mediamuxer creation failed stop motion studio mediamuxer creation failed](https://i.stack.imgur.com/xLvAq.png)
Now, press “Execute” and watch the position of each axis. This should be slow enough so we can see the gearing take place. Here, I will leave the other fields at default.
![stop motion studio mediamuxer creation failed stop motion studio mediamuxer creation failed](https://i.stack.imgur.com/LsEPI.png)
We will move to the position of 1000 with a speed of 10. Right click on VirtualAxis1 to access it’s motion direct commands. We will do this with the MAM command on VirtuaAxis1. Next, we will attempt movement to test our gearing. Next, you can go to View | Watch, and in the QuickWatch window, we can monitor the actual position of each axis before we execute the MAM command. Press “Execute”, and the slave axis will be geared to the master. This prevents an instantaneous lock, which would likely cause a position fault. With the clutch enabled, we can set an acceleration for the slave to catch up with the master. If an actual master axis is moving when the gearing takes place the slave would accelerate very quickly, and would likely cause a position error. It’s a good idea to have the clutch enabled. Otherwise we would have to calculate the encoder counts that we want the ratio to be based on. To keep things simple, our ratio format will be “Real”, which is 2 to 1. Movement will take place from that actual position of Virtual Axis1 in this example. The axis for this demonstration will move in the same direction. We are gearing this to VirtualAxis1, so that will be our master. Right-Click VirtuaAxis2, and choose “Motion Direct Commands”.Ĭonfigure the Motion Axis Gearing (MAG) command as follows: Make sure you have already downloaded and are online in run mode. Our goal in this demonstration is to move VirtualAxis2 at twice the speed of VirtualAxis1. This procedure will cause movement, and the movement could be unexpected. Remember, if you are using physical axis instead of virtual axis, be sure to take all safety precautions.
#STOP MOTION STUDIO MEDIAMUXER CREATION FAILED HOW TO#
Also familiarize yourself with how to use Motion Direct commands, and how to use the MAM command.
![stop motion studio mediamuxer creation failed stop motion studio mediamuxer creation failed](https://miro.medium.com/max/1092/0*CoSaWGirVz3zZQvB.png)
If you have not read up on the previous documents, be sure you have two virtual axis set up. In this example, we will use our Virtual Axis. FactoryTalk View SE Trends and Data Log.Beginning a FactoryTalk View SE Project.Derivative Settings for ControlLogix PID Enhanced.Integral Settings for ControlLogix PID Enhanced.Proportional Settings for ControlLogix PID Enhanced (PIDE).Proportional, Integral, Derivative (PID).
#STOP MOTION STUDIO MEDIAMUXER CREATION FAILED FULL#
Note that you’ll need the full app unlocked to access all of these more advanced functions. Head back to the app’s title screen, then press and hold on your video to open up the sharing options.
#STOP MOTION STUDIO MEDIAMUXER CREATION FAILED FULL VERSION#
Hit the Settings cog below to change the nature of the recording itself (filters, speed, resolution, aspect ratio etc). Welcome back to my channelThis video i wanna show you about how to download Stop Motion Studio Pro full version in 2019. Hit the + button on the left if you want to add images, title and credits, audio or video clips to your production. Hit the back-up button in the top right to go to a timeline view and review each shot. The app automatically saves your progress. The button to the top left of the viewfinder enables the ‘onion skin’ effect, which overlays previous frames to help you with proper alignment. Press and hold it, then tap + to add safe areas, paths for your figures to follow, drawings and more (some of which are premium features). The tool button to the bottom left lets you apply a shooting grid. Hit the Play button below the shutter button to instantly preview your animation. Use the timer button above the record button if you want to automatically take shots at a regular interval. The smaller the movements, the smoother the animation will be. Hit the record button to take each shot, moving your scene along in between. Make sure the shot is framed properly and hit the camera icon in the top right corner. Pro tip: you can click the button on Apple’s wired headphones to snap a photo without jostling your device! Otherwise, build something to prop your iPhone in position, using the camera app to frame the shot if necessary. If you have a stand or tripod, that would be ideal. This is the tricky bit, because you’ll need to keep your device completely still throughout the process. Apply Blu Tack to the feet of any articulated figures. We’d recommend using a clear, flat, hard, well-lit surface. Position your figures for the first shot. Another great option is to build figures out of Play-doh. Articulated toys work well, though you might want to grab some poster putty to keep them upright when moving their legs. It’s free, with a $4.99/£4.99 IAP for the full experience, which includes features like adding titles and erasing elements in post-production.